![]() MN9 has both good and bad qualities, but in this culture, the bad is put under a far greater microscope to the point of occasional exaggeration. It's good to be able to see the good in things as much as the bad. Almost any marketer who sees a pitch for a Mega Man-style game is going to look to the ultimate reception of MN9 and go, 'the consumer base doesn't want this kind of game any more.' ![]() I think the consequences of MN9's failures are going to be a bit further-reaching than just that. ![]() I do not believe a publisher will ever risk it again. I'm of the camp that would like a sequel, but I think that's going to be very unlikely.
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